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Start with a handful of letters. Find three words that fit together. Decide whether a better deck is worth the points it costs.
Word Decks is the original three-round game. Dextreme adds timed rounds, challenges and permanent upgrades. Rush puts the market first and asks you to finish one fast round. Each game has its own Daily Challenge; scores are compared within that game.
New here? Start with Word Decks, or read its beginner’s guide. You can play as a guest and try the guided tutorials before joining a leaderboard.

Word Decks
Take time to see what your 15 cards can do. Make three different words per round, then decide how much of your score to spend on better letters. Your final score is the points you earned minus your market spending.
Three rounds; no word-stage clock. The two between-round markets each have a two-minute clock. Your first swap in each market is free.
A good starting point if you enjoy rearranging letters and weighing up a purchase before committing. There is no requirement to use every card.

Word Dextreme
Make three words while chasing a DEXTREME challenge. A successful challenge improves your next-round multiplier. Between rounds, stage letter swaps and choose a free permanent upgrade that changes what your deck can score.
Three rounds, normally 60 seconds per word round. Upgrades can modify that clock. Market prices rise with purchases and elapsed time, so browsing has a cost too.
Try it when you know the basic controls and want to balance a workable set of words against a tempting challenge. Alpha means rules, balance and features may change.

Word Decks Rush
Start with 100 points and shop before playing any words. Keep a usable deck, spend carefully, then lock in and make three words against a much shorter clock. Word points plus points left make your final score.
One round: a 90-second market, then 30 seconds for words. The countdown comes between those stages; the word clock starts after the opening animation.
Choose Rush when you want a short game built around one commitment: what can this deck actually finish in time? An incomplete round scores zero.
At a glance
| Feature | Word Decks | Dextreme | Rush |
|---|---|---|---|
| Rounds | 3 | 3 | 1 |
| Words per round | 3 | 3 | 3 |
| When you shop | After rounds 1 and 2 | After rounds 1 and 2 | Before the word stage |
| Word clock | Untimed | 60 seconds before upgrades | 30 seconds |
| What you protect | Points earned | Points, challenge streak and upgrade plan | Your starting 100 points and a finishable deck |
Learn without a live attempt
Each game’s guided tutorial uses its real controls with learning clocks paused. It does not save a score, attempt or streak. Our guides and worked examples are available without an account.
Already playing? Visiting worddecks.com still takes you straight to the original Word Decks game.